6 Haziran 2021 Pazar

Blog 10 - Gamification & Gamified Tools

   Gamification is the process of applying game dynamics, mechanisms, and frameworks to non-game environments. Lee Sheldon, an assistant professor at Indiana University at Bloomington reports that in 2010, he gamified his multiplayer game design class at Indiana University at Bloomington, and the average grade increased by a full letter grade from the prior year. (Stott &  Neustaedter)  We can come across game dynamics, mechanisms, and elements in non-game environements that is called gamification. Even schools are kinds of gamification. At school we have grades (levels), badges (school reports)... Therefore, it is inevatibly true to say that gamification is everywhere even at schools. There are some skills which are strengten by gamification. Gamificaiton helps learners to be in progress, motivated, successful, improve different skills, plan. It also allows competition, personal development, learning by doing, positive psychology, motivation by rewards. Moreover, it allows learners to have the feeling of achievement, having a goal, organization, challenge, fresh idea and team spirit.



  An educator must evaluate the context in which they are teaching, as with any educational framework: who their pupils are and what the class's common goals are. When these factors are taken into account, as well as the educator's willingness to fail, gamification of the classroom can result in enhanced student engagement and achievement. (Stott &  Neustaedter) 






Reference

Stott, Andrew & Neustaedter, Carman. Analysis of Gamification in Education. School of Interactive Arts and Technology, Simon Fraser University. Canada.

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